I am an experienced 3D artist with a 23-year history, working in computer games and CGI. I have extensive artwork production skills using Maya, 3DS Max, ZBrush, Photoshop, and Substance Painter. Having worked on high-profile projects, from video games, augmented reality, and TV series, I offer a broad range of 3D skills gained from over two decades of experience.
I have good interpersonal skills and experience working in both large and small creative teams with a self-disciplined and proactive approach to work, both in the office and remotely. I deliver to timeline and quality requirements consistently, can be relied upon to adapt quickly to changes in brief or urgent requests, and take all feedback positively to ensure the delivery of assets to meet all expectations.
I am currently seeking a role that will enable me to apply my 3D modelling skills to the production of high-quality assets.